Examples

| Sprite Animation by Nicholas Zambetti <http://www.zambetti.com> Demonstrates the use of the Matrix & Sprite libraries Displays animated waveform graphic on screen Created 29 March 2006 Revised 30 August 2007 |

    // Sprite Animation
    // by Nicholas Zambetti <http://www.zambetti.com>

    /* create a new Matrix instance
       pin 0: data  (din)
       pin 1: load  (load)
       pin 2: clock (clk)
    */

    #include <Matrix.h>
    #include <Binary.h>
    #include <Sprite.h>

    Matrix myMatrix = Matrix(0, 2, 1);

    /* create a new Sprite instance
       8 pixels wide, 4 pixels tall
    */
    Sprite wave = Sprite(
      8, 4,
      B00011000,
      B00100100,
      B01000010,
      B10000001
    );

    void setup()
    {
    }

    int x = 0;

    void loop()
    {
      myMatrix.write(x, 2, wave);     // place sprite on screen
      myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
      delay(75);                      // wait a little bit
      myMatrix.clear();               // clear the screen for next animation frame
      if(x == 8)                      // if reached end of animation sequence
      {
        x = 0;                        // start from beginning
      }
      x++;                            // advance x coordinate to the right
    }