Sprite \ Libraries \ Wiring 1.0 (ALPHA)

| Index

| Reference for Wiring 1.0 (ALPHA) 0022+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.

Name |  | ### width()
Examples |  |
    #include <Binary.h>
    #include <Sprite.h>
    #include <Matrix.h>

    Matrix myMatrix = Matrix(0, 2, 1);
    int numPixels;

    /* create a new Sprite instance
       8 pixels wide, 4 pixels tall
    */
    Sprite wave = Sprite(
      8, 4,
      b00011000,
      b00100100,
      b01000010,
      b10000001
    );

    void setup()
    {
      numPixels = wave.width() * wave.height();
    }

    int x = 0;

    void loop()
    {
      myMatrix.write(x, 2, wave);     // place sprite on screen
      myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
      delay(75);                      // wait a little bit
      myMatrix.clear();               // clear the screen for next animation frame
      if(x == 8)                      // if reached end of animation sequence
      {
        x = 0;                        // start from beginning
      }
      x++;                            // advance x coordinate to the right
    }
Description |  | The width() method returns the width of the sprite in pixels.
Syntax |  |
    width()
Parameters |  |
Returns |  | int
Usage |  | Application