Libraries \ LiquidCrystal

Reference for Wiring version 1.0 Build 0100+ If you have a previous version, use the reference included with your software. If see any errors or have any comments, let us know.

Class

LiquidCrystal

Name

println()

Examples
#include "LiquidCrystal.h"

LiquidCrystal myDisplay = LiquidCrystal(0,1,2,2);
int a = 0;

void setup()
{

}

void loop()
{
  myDisplay.clear();
  myDisplay.home();
  myDisplay.print("Variable a is: ");
  myDisplay.setCursor(16, 0);
  myDisplay.print(a);
  a = a + 1;
  delay(200);
}
Description The println() method writes data to the display. This is often helpful for looking at the data a program is producing or just to write data to a liquid crystal display connected to the Wiring I/O board. The println method works like print, but sends a new line character for each call to the function. Data can either be a single int, float, byte (BYTE), long, char, char[], or a number in decimal (DEC), hexadecimal (HEX) , octal (OCT), or binary (BIN) base.
Syntax
display.println(data)
display.println(data, base)
Parameters
data int, float, long, byte, char, char[] or String
base BYTE, DEC, HEX, OCT or BIN
display The LiquidCrystal object
Returns None
Usage Application
Updated on July 07, 2011 11:10:39pm PDT

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