Reference for Wiring version 0024+. If you have a previous version, use the reference included with your software. If you see any errors or have any comments, let us know.
Name |
Sprite |
Examples |
#include "Binary.h"
#include "Sprite.h"
#include "Matrix.h"
Matrix myMatrix = Matrix(0, 2, 1);
/* create a new Sprite instance
8 pixels wide, 4 pixels tall
*/
Sprite wave = Sprite(
8, 4,
b00011000,
b00100100,
b01000010,
b10000001
);
void setup()
{
}
int x = 0;
void loop()
{
myMatrix.write(x, 2, wave); // place sprite on screen
myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen
delay(75); // wait a little bit
myMatrix.clear(); // clear the screen for next animation frame
if(x == 8) // if reached end of animation sequence
{
x = 0; // start from beginning
}
x++; // advance x coordinate to the right
} |
Description |
The Sprite library allows for creating image sprites to be used with the Matrix library. |
Syntax |
Sprite(width, height)
Sprite(width, height, row1, row2, ...) |
Methods |
|
Parameters |
width |
The width in pixels of the sprite |
height |
The height in pixels of the sprite |
row1, row1, ... |
The pixel rows specified in binary notation. Pixle values are set as 0 or 1's. |
|
Returns |
None |
Usage |
Application |
Updated on November 01, 2009 09:03:45am PST